Namco Museum | |
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Developer(s) | Mass Media |
Publisher(s) | Namco Bandai Games |
Series | Namco Museum, Galaga |
Platform(s) | GameCube |
Release date(s) | NA December 4, 2001 |
Genre(s) | Compilation |
Mode(s) | Single-player, Multiplayer (2) |
Input methods | GameCube Controller |
Compatibility | 4 Playable |
GameIDs | |
See also... |
Dolphin Forum thread |
Namco Museum, released in 2002 is another of the Namco Museum series. The collection includes:
Letting the "Game Over" sequence in Normal Mode or the "Round Clear" sequence in Puzzle Mode play out will cause the music for the next scene to be completely absent (whether it be a new puzzle stage or the high score screen).
During the intermission cutscenes the intermission theme will cut off a little early, resulting in the whole song not being played.
In Pac-Man Arrangement, 5.0 and onward builds of Dolphin have an issue playing the background music and ghost siren under specific circumstances. If the "Round Clear!" transition is not skipped, the background music and ghost siren will not play in the following round. This affects normal rounds as well as the second tutorial. The error is most noticable in Round 3. It is possible to fix the audio during a round by running out of lives and using a continue. It is also possible to restore the ghost siren by losing a life during a round. This bug is not present in Dolphin version 4.0.2.
Getting a game over and then continuing the game immediately will cause the background music not to play until you lose a life or clear the stage.
No configuration changes are known to affect compatibility for this title.
The graph below charts the compatibility with Namco Museum since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
This title has been tested on the environments listed below:
Test Entries | |||||
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Revision | OS | CPU | GPU | Result | Tester |
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